Greetings, friends of old and fellow Legionnaires.
It is apparent to all that the War of the O's steadily approach your gates, and all of you, as confident as you may seem in your skills, harbour great fear within each of your hearts, and lose confidence with each passing day as you near your battles.
There is, however hope to be felt within each of you. All of you have each other, and Time itself has allied itself with you, unlike me, who had to battle the War alone with Time against me.
This letter will be as much as I can make it be, a letter of advice and encouragement.
Warriorship - skills to analyse and tackle questions through logic and understanding; problem solving skills. Magic - skills to memorise textbooks and definitions and such.
The Horde of English: Stand strong against these foul beasts; they do not fear magic at all. Comprehension flanks are weak, and should be wiped out with your calvary as soon as you get the opportunity. Do not let this chance slip past, or they will return and incinerate your camps. Composition flanks are harder to destroy, but remember this. The plot of your attack matters less then you think; true victory will come depending on the beauty and accuracy of your attacks. The first line of their defense (paragraph) will prove most useful in this manner, for when the time comes for the next lines, their fear and confidence of your victory will ensure it.
The Horde of D-Math. This enemy is very, easy, for those who have a strong foundation on Mathematical Warfare. Magic also does not work against these enemies; they are resistant by 99%. The first flank requires you to skirmish without Calculator Catapults, but their warriors are easy and require slightly more thought to defeat them. The next flank, the flank which DOES require Calculator Catapults, have much more devious warriors, but you can easily defeat them as well. DO NOT FORGET YOUR CALCULATOR. Remember, as easy as the first flank of non-calc may be, many find that they score higher in the second, harder flank.
The Elites of A-Math. This enemy will probably be the most challenging enemy, apart from the Knights of Malay, you will face in this war. You should have a basic understand on A-class Magic. They have the power to control Time to a certain degree, so be wary that Time will be against you in this skirmish. The use of magic here can buy you some remnants of Time. DO NOT attempt to defeat the warriors you can not easily defeat, for you will oversee the ones that you CAN defeat, and if you find them too late, you will lose the skirmish. Warchief Relative Velocity is the hardest enemy here, but it is not necessary to defeat him in combat. Just avoid him if you cannot defeat him and slay the others. Tower Guards Differentiation and Ravenwood Archers Intergration are difficult to defeat too, but unavoidable, as they are multitudes of them. Spar well with your Commanders and practice deflecting as many possible blows as possible.
The Bio-engineering Officers. This enemy can be easily defeated, for their tactics are limited therefore attacks can be easily predicted. Memorising the Book of Biological Spells and Curses and then using it against them; they are of the only enemies weak to the use of Magic.
But to this day, their warriors grow stronger. You need to have the skills of warriorship in order to cinch this battle.
The Chemical Concocters. This enemy knows magic - you must know magic to counter that. This battle is hard, as hard as the Physician Legion, because of the heavy balance between their warriors and spellcasters. For this battle, know that it is equally important to know magic and warriorship if you wish to defeat this enemy with a Perfect Kill.
The Physican Legion. This enemy has tactics similar to the Chemical Concocters, but they flanks of warriorship is sligthly more dangerous than their spellcasters. Be well to know that it is quite important to spar regularly with Physician Dummies and target practices.
The Principals of Accounts. (principle) This enemy is similar to the Elites of A-maths, they are heavily warriorship based, but also require to a certain degree, magic to be utilised in certain areas. A totally new unit became known to my spies only a few days before the battle, thus i could not properly prepare for it. Refer to your respective Commanders for more details regarding this type of unit.
The Knights of Malay. There is no doubt here, this is the most formidable opponents of the entire battlefield. I'm afraid I cannot tell you more than you already know.
A basic tip before advancing onto the field, one night before the battle, take out your Handbook's Guide to Magic, and just read the whole thing. Notable handbooks and revision guides would be Longman, etc.
May your spears and swords stay sharp, your shields stay strong. May your arrows find their marks, Legionnaires.
No in elenath hîlar nan hâd gîn.
May all stars shine upon your path.
The Padfutonian.
End of current Journal
The Padfutonian
Tyler Schoarnnoth Padfoot
The 18th of February, 1992 A.D.
'Once upon a wintery midnight...'
Fort ISB, Elite Guard of the International Baccalureate